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You’re not going to be fine touching an enemy covered in spikes, for example. The only exceptions to this no-touch-damage rule come in the form of enemies that are visually obvious. This subverts a massive pitfall in modern 2-D Sonic design, which can trend towards placing enemies right in your way when you have little or no chance to see them coming.
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Enemies have attacks, and these attacks are what do damage, but you can speed right past some or dodge through others. This goes against pretty much every classic platformer game, but it goes miles in preserving that characteristic speed and flow you expect from a game like this. The first change, and arguably the most important, is that enemies no longer hurt you just by touching you. The primary hype around the Sonic franchise is the speed, but there’s a lot more depth to it than that, and Freedom Planet capitalizes on both the speed and the deeper points that make an early Sonic game what it is.Īll three characters share a few very important changes from standard Sonic formula that go a long ways to help both establish a new identity and advance the gameplay itself. In terms of gameplay itself, Freedom Planet is everything that 2-D Sonic games should have become. Loyalty itself is very important to the group, as we see in several key moments across the story. The two seem to have a lot of history right off, with Lilac being a genuinely heroic woman while Carol reluctantly follows after out of dedication to her friend.
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Lilac’s the main character, with Carol as her back-up, and they meet Milla along the way. Each one has a different personality, and a different gameplay style to match with it. The heroines of this story are Lilac, Carol, and Milla. Looks like someone woke up on the wrong side of the alignment table this morning.
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